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1.
Where did the story of Creature Tech find its germination, and
how long did it take you to develop?
I'm not sure how the story started but I always liked the idea
of a man with a living creature attached to his body that helped
him do things. This is a similar premise to Earthworm Jim. The worm
is helped by a super suit.
I first coined the name Creature Tech in 1995. I spent four years
writing the story that ended up being the graphic novel. I think
part of what makes the story so fun is that I had a lot of time
to cram complicated detail into the framework of the story. After
Top Shelf approved the script I started illustrating the pages which
took me just over four months. I inked two pages a day for 104 days!
[ed.
- Doug helped create Earthworm Jim, he's not just ripping off the
idea]
2.
Dr. Michael Ong, the central character in Creature Tech, is tapped
by the Government to fill shoes once worn by his father and investigate
an number of religious and occult artifacts at a research facility
in his hometown of Turlock. Do you really think that the U.S. Government
actually funds supernatural research in small towns and if so, when
is Tom Ridge going to smite you for letting the cat out of the bag?
I have no comment.
3.
After battling the contents of one of the boxes he is supposed
to investigate, Dr. Ong is joined with a multi-limbed symbiote who
learns kung-fu from late nite television movies. Do you think this
negates the concept that TV is bad for kids?
I don't think any parent ever disliked the fact that children can
learn solid Drunken Master kung fu from martial arts movies. TV
is bad because of all that educational crap. Have you seen that
drivel?! We watch TV to have a "pizza experience" not
an "enema".
4.
At one point in Creature Tech, the Villain a 150-year
old zombie named Dr. Jameson uses the Shroud of Turin to
animate the contents of a butcher shop. Dont we all just want
to be loved?
Isn't that what you'd do if you could raise anything from the dead?
I'd probably resurrect Ruth Buzzi's career.
5.
Your work (Creature Tech, Gear, the Neverhood, an issue of Scud
the Disposable Assassin that I remember from a few years back) seems
centered around questions of faith and the pursuit of redemption.
Issues with the afterlife, Doug?
I like making epics. To me, it has to deal with that moment where
the hero looks into the face of a kind of eternal death and comes
back from it a changed person. I think everyone wonders about issues
of faith and we really don't talk about it (or joke about it) that
much in our stories. It's good for us to think about such things.
It's good for me to write about these things since it helps get
the images out of my head.
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